PROJECTS // WORKPLACE HAZARDS
A local co-op puzzle platformer game where players must utilize their dead bodies to solve puzzles and reach the exit. Stylized like a workplace safety training module, the levels often put the 'workers' in direct danger and require certain sacrifices to be made.
Carsen Decker: Systems Programmer, FX Artist, Level Designer
Kate Howell: Project Manager, Gameplay Programmer, Level Designer
Logan Kornota: Sprite Artist, Character Artist
Luke Brockmann: Writer, Graphic Designer, Level Designer
In this project, I had an all around role. From a programming and implementation perspective
I created the base ragdall character movement, statistic tracking, and
blood splatter stains.
From a visual design standpoint, I conceptualized and helped implement the hazard sign aesthetic and assisted in sprite design.
I also took on a sort of hole filling role with this project. Bug fixing ended up being a large part of my role, as did integration of levels and systems to the game as a whole.